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Balan wonderworld switch review
Balan wonderworld switch review












balan wonderworld switch review

A visual and musical style that exceeded my expectations | Naoto Ohshima’s hand is noticeable and characters like Balan lead us to think of Night Into Dreams, there is a lot of color in the entire world and overall all the levels are interesting to see.The most necessary suits are always in the area – otherwise, it would be impossible to advance -, such as those that allow you to swim in columns of water: without them, you would be blocked. So you will need a bit of variety between the three costumes in the phase. If you want offensive power you need one of the suits that jump in a whirlpool, electrified, or launches some type of projectile … Although perhaps many of these don’t work for the platform part. This is so because the game barely has an action button that varies according to the characteristic of the transformation: one suit increases the jump, another creates pomp to move a little through the air, the moth flies when the stage light goes out … But regardless of which button you press, the character will only jump, fly, or attack. In fact, many of the suits don’t even have an offensive function, so they are not suitable for combat. This is the true difficulty of the game since the enemies are extremely simple to defeat and in a great majority of cases you can avoid the confrontation. Incredible replayability thanks to the style of the game | This replayability is quite important in Balan Wonderworld because to advance you need to get a specific number of golden statues (collectible of the game) among all the levels that we have accessible at that time.This, of course, opens the possibility of returning to phases already overcome to reach areas that were previously inaccessible without the suit of another theme. What happens if you get another one in the phase? One of them will go into your closet, so you can use it whenever you want at any control point, even on another level. The real deal of the game is its suit mechanics: our protagonist can accumulate up to three appearances that give some kind of ability oriented to reach new places or fight against enemies: if they hit us, we lose the equipped suit, and receive damage without a suit, it is game over. Balan Wonderworld is quite the opposite, it’s inspired by collectibles and the weight is placed more on exploration than jumping or combat, although of course, it is all part of the experience. Very original levels with different types of game | The presence of Naka and Ohshima could lead you to think that this is a frenetic platform game that requires great skill.Animated sequences give context to the trauma of the character in question, which helps to better narrate what is happening and the reason for the environment in the area. The cycle consists of selecting one of the levels – there are usually several available – from a central world (HUB) that includes some optional activities, such as feeding creatures (Tims) with the crystals that we are getting, overcoming a couple of phases, and reaching the boss of the area. Whatever the choice, Balan will soon take us into the mysterious world of Wonderworld, a kind of musical game where we can solve the anxieties of a series of characters. A world full of surprises | In Balan Wonderworld, we can play as Leo or Emma, ​​or with both in the company of a second local player.This game is also available on PlayStation, PC & Nintendo Switch. We played Balan Wonderworld for about 40 hours on Xbox Series X. It is significantly better compared to the demo that left us with so many doubts, the problem, that big “but” that tarnishes the overall result, is that this inspiration for the genre of the 90s and early 2000s is not justifying many design decisions poured here.

balan wonderworld switch review

The truth is that, regardless of our expectations, Balan Wonderworld has been far from being a must-buy for fans of the 3D platforming genre.

balan wonderworld switch review

LifeisXbox’s Balan Wonderworld review | Sometimes a game of this genre, that is presented as the new project of Yuji Naka, one of the creators of Sonic, and the artist of Sega’s mascot Naoto Ohshima, plays against the project itself.














Balan wonderworld switch review