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Superpowered beatdowns
Superpowered beatdowns










The quest will cancel and you can restart it. Start a Flashpoint or Virus Injection and get some kills then right before you are about to complete it, run away. Leave some Flashpoints or Virus Injections unplayed until this is unlocked. If you are having trouble getting kills, you can use freeze blast on the enemies before bombing them. Unlocked late in the game by completing the "The Very Next Day" main quest. Also, it helps to have the ability to not rag doll from explosions.

superpowered beatdowns

Keep your combo high to get the maximum score from each hit.

Superpowered beatdowns upgrade#

Upgrade Telekinesis throw cost and recharge. While boosting, hitting barriers increases score. Falling off will reduce the score bonus at the end of each segment. Better to take your time rather than speeding through. If you shrink any enemy, even a boss, and then melee them it kills them instantly. Another strategy by Perfidious Sinn is to use the Shrink (Stomp) element. Another way suggested by SiebeTolsma is to just sprint from enemy to enemy, and using the beatdown to quickly take them down. Only go after the boss in the final round as he is the only one you have to defeat.

superpowered beatdowns

Freeze and stomp were the most effective. This was the most difficult activity for me. Thanks to Cornflopper for this tip.īest done after upgrading all powers to max or at least near max. For the TK Mayhem, be sure to grab the giant orb as well. Then instead of using the weapons or TK/Stomp powers, just super sprint around running into cars, people, everything.

superpowered beatdowns

The best strategy for these activities, if you are having trouble, is once you reach level 26, unlock the Super Sprint 'Tornado' upgrade. Especially useful because even if the car is stationery, it will still throw you into the air. Saran447 says that if you fast sprint towards a car and press or just before you hit the car, it can fling you into the air. Reaching a checkpoint stops the clock, and be sure to avoid fire as it reduces time by 2 seconds.īe as quick as possible moving from location to location. The gold medal time is 15 seconds for each course. Earned when completing all of the challenges.










Superpowered beatdowns